[slinkelist] Suggestion for not replaying tracks already played
Jeff Schaffer
j.schaffer@snet.net
Fri, 6 Oct 2000 17:03:52 -0400
Another thought occurred to me
Why not build the bit array I described below (4 bytes per slot could
represent 32 tracks per slot, 10KB could represent 2500 slots)
whenever a random play session starts? In other words, evaluate the
query, store 1 bits for all the tracks that match, and turn them off
as you play them? When there are no 1-bits left, evaluate the query
again. rebuild the bit-array, and start over?
This guarantees no false replays.
Jeff
>Date: Fri, 29 Sep 2000 19:25:42 -0400
>To: Michael Holopainen <michael@laserle.fi>, "slinkelist@nirvis.com"
><slinkelist@nirvis.com>
>From: Jeff Schaffer <j.schaffer@snet.net>
>Subject: Re: Fwd: RE: [slinkelist] Random play in newest version
>Cc:
>Bcc:
>X-Attachments:
>
>1. That part I understood. If you perform a query, tracks are
>selected from the list of results from the query. My point was that
>a played track eventually falls off of the playlist. Does this make
>it eligible to be selected again during the same session?
>
>If so, the only guaranteed way would be to keep a list of all tracks
>played in the current session and never select anything already in
>the list. If that leaves nothing to select, clear the list and start
>over. Using 1 bit to record whether a track has been played, I'd
>allocate 4 bytes per slot (up to 32 tracks per disk, still have to
>handle exceptions for disks that have more than 32 tracks) so you
>could track the play history of over 2500 slots in just 10KB. Or
>just implement a hack to play nothing played in the last 24 hours.
>;-)
>
>2. If you show, say, two additional tracks after the currently
>playing track, I wanted to make sure that "aren't from the same
>player" doesn't refer to the track just played, but refers instead
>to the player of the last track queued ahead in the playlist.
>
>3. If the track selected is already not from the player of the last
>track in the playlist, what does "have a short queue time" mean?
>From experience it doesn't mean the same disk in the same player
>already queued ahead of the current track. For example if p1d1t1 is
>playing, p2d1t1, p1d100t1, and p2d100t1 are queued, I'm curious how
>"short queue time" is evaluated.
>
>Jeff
>
>At 9:13 AM +0300 9/29/00, Michael Holopainen wrote:
>>I'm not Colby, but here is how I understood it :
>>
>>1. random play = picks items from LIBRARY and creates RANDOM playlist on
>>the fly
>>2. yes
>>3. alternate players so there is no silence while CDP-CX???
>>unload/search/load disks
>>
>>P.S. I haven't yet found time to try the newest CDJ version, but I look
>>frward doing so over the weekend.
>>
>>Jeff Schaffer wrote:
>>>
>>> [I sent this in reply to a note sent by Colby and omitted the distlist.]
>>>
>>> Colby,
>>>
>>> On the priorities, some comments, questions:
>>>
>>> 1. aren't already in the playlist (items can fall off the list)
>>> 2. aren't from the same player (as the last track in the playlist?)
>>> 3. have a short queue time (what's the definition of this?)
>>
>>
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